(Map and descriptions provided by TzireaDirigon mun)

~Descriptions For When it is Visited~
The ruins of Varnok with its overgrown cobblestone roads,
consist of many old shops including leather working ~ many rotted suits of
leather arm0r, collars, and other such things scattered about the shop, if one
looks hard enough one might find a couple intact~ blacksmithing ~ Standard
things here, old horse shoes, many unfinished blades, scattered hooks and iron
plates about~, a fisherman's warehouse~ The old stale scent of decayed fish
reeks from the building, thankfully it is very old and faint compared to a few
years ago, inside if ventured are the remains of fish, multitudes of fisherman's
tools, the skeleton of a mermaid and a few human as well~, a few homes~ many of
these seem as if the people were just getting ready to eat dinner, everything
laid out and covered in dust, Personal items in place neat and in order.. it
would make one wonder what happened here~, A Tavern looking from its ruins to be
a rather tawdry strip club with some old bottles of liquor in the basement,
costumes in the back room, many types of goblets and plates about, in the hearth
a solidified batch of stew.. or was it stew? The market square filled to the
brim with goods though to old to sell or do anything with save for the many
bolts of silks and other cloths that may be salvaged... One building looks half
burned down and much of its contents are nothing more than ash... As strange as
it looks, a single rose of blue grows in the center...
Orin Keep... The place though clean looking and seemingly untouched by times
relentless decay, makes one feel as if they are being watched by some malevolent
being... The gate locked if one tries to open it... Gargoyles glare down at you
casting shadows on your form.. do you dare try the key?...
If opened dust falls as the gates swing noisily and a grand, though overgrown
courtyard that wraps about the center building displayed before your eyes...
flowers and plants seemingly from all regions are planted here, to the right and
the left fountains with rippling crystal pure water seem to have forgotten no
one was here, the richness of the former lands becoming clear.. The Keeps inner
gates are open, almost welcoming.. the soft-white marble walkways leading to
that entrance are smooth though a few vines cross over them in several places.
Inside a grand foyer faded blue carpets up the center stairs, old tapestries and
decorative armors tastefully displayed .. Dust covered black marble with red
veins adorn the floors giving way to soft gray marble for the walls, the raised
designs of Celtic knotting and dragons on the white ceilings exquisite
Furnitures, though covered in dust also are in rich fabrics and dark stained
woods... it seems to go on and on...
The ruins nearby seem to be of an Archers Village with a massive broken down
stable.. a few horse carcasses lay nearby... homes much like from the first
village, a locked down tavern with full stock of wine and ales.. though one
might think twice before sampling the ale...
3) This was a vast meeting hall for, it seems many guilds ... Old faded
parchments strewn about a table in the center, long and rectangular made of what
looks to be petrified wood, the matching chairs, numbering 65, the same, long
benches of mahogany and fine oaks line the walls and a small back room is
spotted, this is where records were carefully kept and such things as that, age
however faded any inks that were used.... not one body seen, nothing but dust
and the afore mentioned things...
4) Trespice Tower, the place is completely gutted, cleaned to sterility save
years of built up dust.. winding stairs to the left to issue one up to more
floors of nothing and a torn off roof, as well as to the right more stairs
leading downwards to more nothing... till one reaches the bottom... If curiosity
takes one there a small library of obscure trinkets is to be had.. most of them
ugly and nearly all of no value save one... a small talisman of mithril, its
shape that of the eye of horus. A slight mages check would reveal a soft glow of
white but nothing more...
5) Ziren Base.. the place was charred, melted stone, any metal, the wood
structures ash... a heavy attack of supernatural influence would seem to be the
blame... judging from the melted humanlike shapes all over the grounds it was
some sort of military base...
S) The place was filled with tranquil serenity.. a circle of stones much like
that of stonehenge were placed there, deep forest green marble was the stones
make the veins a soft glowing life green... in the center a small tree grew...
no it was not the tree of life but it was to symbolize it for old rituals and
such things.
R) This, from the outside looks as a simple cave but when entered one can see it
was an alchemist lab.. the mage who had it, his name known to only a few as he
is long dead... Preserved herbs and many powders in bottles line the walls, a
standard alchemist "recipe" book sets on the table with tubs and hand blown
beakers.... a fireplace with a strangely lite fire lights the dank cave as well
as torches that should have been out many a year ago still burn true... the dust
on the floor undisturbed and a creepy sensation moving up ones spine...
C) Crystal Palace
when this is found ones eyes could not believe the beauty of the structure...
made of opaque white crystal with accents of a rose hue it spirals into the
treetops, everything inside removed, not a crack in its regal walls nor a bit of
dust on any surface... All interiors made of the same crystal with silver
accented moldings ... columns reaching up to vaulted ceilings... the sweet
scents of the forest not held at bay by the walls and vast sections of clear
crystal allow for only the best views, in the center of the main room sweet
water bubbles in a fountain, beckoning one to drink...